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e134deb11d
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b653ee2eee
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b653ee2eee | |||
eba8a2fc62 |
@@ -33,32 +33,56 @@ struct ContentView: View {
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var answerTime: Double
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@Binding var isGameActive: Bool
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@State private var playerHasWon = false
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var body: some View {
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HStack(spacing: 0) {
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PlayerButton(gameState: gameState, score: player1Score, color: .blue, onSelect: selectPlayer1)
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ZStack {
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answerColor
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.scaleEffect(x: answerScale, anchor: answerAnchor)
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if leftCard.isEmpty == false {
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HStack {
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CardView(card: leftCard, userCanAnswer: gameState != .waiting, onSelect: checkAnswer)
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CardView(card: rightCard, userCanAnswer: gameState != .waiting, onSelect: checkAnswer)
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ZStack(alignment: .topTrailing) {
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HStack(spacing: 0) {
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PlayerButton(gameState: gameState, score: player1Score, color: .blue, onSelect: selectPlayer1)
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ZStack {
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answerColor
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.scaleEffect(x: answerScale, anchor: answerAnchor)
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if leftCard.isEmpty == false {
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HStack {
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CardView(card: leftCard, userCanAnswer: gameState != .waiting, onSelect: checkAnswer)
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CardView(card: rightCard, userCanAnswer: gameState != .waiting, onSelect: checkAnswer)
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}
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.padding(.horizontal, 10)
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}
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.padding(.horizontal, 10)
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}
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PlayerButton(gameState: gameState, score: player2Score, color: .red, onSelect: selectPlayer2)
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}
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PlayerButton(gameState: gameState, score: player2Score, color: .red, onSelect: selectPlayer2)
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Button("End Game", systemImage: "xmark.circle") {
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isGameActive = false
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}
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.symbolVariant(.fill)
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.labelStyle(.iconOnly)
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.font(.largeTitle)
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.tint(.white)
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.padding(40)
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}
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.ignoresSafeArea()
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.frame(maxWidth: .infinity, maxHeight: .infinity)
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.background(Color(white: 0.9))
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.persistentSystemOverlays(.hidden)
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.onAppear(perform: createLevel)
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.alert("Game Over!", isPresented: $playerHasWon) {
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Button("Start Again") {
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isGameActive = false
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}
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} message: {
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if player1Score > player2Score {
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Text("Player 1 Won \(player1Score) - \(player2Score)")
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} else {
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Text("Player 2 Won \(player2Score) - \(player1Score)")
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}
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}
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}
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func createLevel() {
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@@ -114,7 +138,7 @@ struct ContentView: View {
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}
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if player1Score == 5 || player2Score == 5 {
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//
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playerHasWon = true
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} else {
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createLevel()
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}
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