游戏结束相关内容

This commit is contained in:
2024-12-24 09:19:25 +08:00
parent e134deb11d
commit eba8a2fc62

View File

@@ -33,6 +33,8 @@ struct ContentView: View {
var answerTime: Double var answerTime: Double
@Binding var isGameActive: Bool @Binding var isGameActive: Bool
@State private var playerHasWon = false
var body: some View { var body: some View {
HStack(spacing: 0) { HStack(spacing: 0) {
PlayerButton(gameState: gameState, score: player1Score, color: .blue, onSelect: selectPlayer1) PlayerButton(gameState: gameState, score: player1Score, color: .blue, onSelect: selectPlayer1)
@@ -59,6 +61,17 @@ struct ContentView: View {
.background(Color(white: 0.9)) .background(Color(white: 0.9))
.persistentSystemOverlays(.hidden) .persistentSystemOverlays(.hidden)
.onAppear(perform: createLevel) .onAppear(perform: createLevel)
.alert("Game Over!", isPresented: $playerHasWon) {
Button("Start Again") {
isGameActive = false
}
} message: {
if player1Score > player2Score {
Text("Player 1 Won \(player1Score) - \(player2Score)")
} else {
Text("Player 2 Won \(player2Score) - \(player1Score)")
}
}
} }
func createLevel() { func createLevel() {
@@ -114,7 +127,7 @@ struct ContentView: View {
} }
if player1Score == 5 || player2Score == 5 { if player1Score == 5 || player2Score == 5 {
// playerHasWon = true
} else { } else {
createLevel() createLevel()
} }