游戏结束相关内容
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@@ -33,6 +33,8 @@ struct ContentView: View {
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var answerTime: Double
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var answerTime: Double
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@Binding var isGameActive: Bool
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@Binding var isGameActive: Bool
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@State private var playerHasWon = false
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var body: some View {
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var body: some View {
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HStack(spacing: 0) {
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HStack(spacing: 0) {
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PlayerButton(gameState: gameState, score: player1Score, color: .blue, onSelect: selectPlayer1)
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PlayerButton(gameState: gameState, score: player1Score, color: .blue, onSelect: selectPlayer1)
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@@ -59,6 +61,17 @@ struct ContentView: View {
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.background(Color(white: 0.9))
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.background(Color(white: 0.9))
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.persistentSystemOverlays(.hidden)
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.persistentSystemOverlays(.hidden)
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.onAppear(perform: createLevel)
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.onAppear(perform: createLevel)
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.alert("Game Over!", isPresented: $playerHasWon) {
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Button("Start Again") {
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isGameActive = false
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}
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} message: {
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if player1Score > player2Score {
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Text("Player 1 Won \(player1Score) - \(player2Score)")
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} else {
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Text("Player 2 Won \(player2Score) - \(player1Score)")
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}
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}
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}
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}
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func createLevel() {
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func createLevel() {
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@@ -114,7 +127,7 @@ struct ContentView: View {
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}
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}
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if player1Score == 5 || player2Score == 5 {
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if player1Score == 5 || player2Score == 5 {
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//
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playerHasWon = true
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} else {
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} else {
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createLevel()
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createLevel()
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}
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}
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