添加游戏结束按钮
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@@ -36,25 +36,36 @@ struct ContentView: View {
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@State private var playerHasWon = false
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var body: some View {
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HStack(spacing: 0) {
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PlayerButton(gameState: gameState, score: player1Score, color: .blue, onSelect: selectPlayer1)
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ZStack(alignment: .topTrailing) {
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HStack(spacing: 0) {
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PlayerButton(gameState: gameState, score: player1Score, color: .blue, onSelect: selectPlayer1)
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ZStack {
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answerColor
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.scaleEffect(x: answerScale, anchor: answerAnchor)
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ZStack {
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answerColor
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.scaleEffect(x: answerScale, anchor: answerAnchor)
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if leftCard.isEmpty == false {
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HStack {
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CardView(card: leftCard, userCanAnswer: gameState != .waiting, onSelect: checkAnswer)
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CardView(card: rightCard, userCanAnswer: gameState != .waiting, onSelect: checkAnswer)
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if leftCard.isEmpty == false {
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HStack {
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CardView(card: leftCard, userCanAnswer: gameState != .waiting, onSelect: checkAnswer)
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CardView(card: rightCard, userCanAnswer: gameState != .waiting, onSelect: checkAnswer)
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}
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.padding(.horizontal, 10)
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}
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.padding(.horizontal, 10)
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}
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PlayerButton(gameState: gameState, score: player2Score, color: .red, onSelect: selectPlayer2)
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}
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PlayerButton(gameState: gameState, score: player2Score, color: .red, onSelect: selectPlayer2)
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Button("End Game", systemImage: "xmark.circle") {
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isGameActive = false
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}
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.symbolVariant(.fill)
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.labelStyle(.iconOnly)
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.font(.largeTitle)
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.tint(.white)
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.padding(40)
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}
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.ignoresSafeArea()
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.frame(maxWidth: .infinity, maxHeight: .infinity)
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